Tag: Apple


Digital Ecosystems

January 25th, 2011 — 11:49am

With the amount of new mobile and digital devices that are on the market today, many companies are trying to jump on the “app” bandwagon. This is a natural response, from both a marketing aspect and a business perspective.

Marketing wants to take advantage of exposure in the latest trend channel, and business sees new opportunities to reach their customers and provide additional pipelines of potential revenue. The main issue that I constantly see lately is that the decisions to try to provide a presence of your company in a certain digital environment or platform is narrow sighted and many of these companies are losing sight of context, usable purpose or utility and do not consider all of the channels that make up this digital ecosystem to distribute content and services through effectively.

Making an application for the sake of jumping on the “app bandwagon” isn’t going to provide the returns that most would anticipate, especially when it is so general, there is no context on how it relates to your business. Some companies believe that even if their app provides some form of entertainment, like a basic puzzle game, that it is valuable to their customers and will provide a venue for branding, advertising and exposure that customers can absorb. This can backfire, especially if the application turns out NOT to be valuable to the user. They will not only likely discontinue using the application, but your company’s face is now associated with an application that is collecting dust or has been deleted. Offering an application that provides entertainment isn’t bad, but provide solid context on how it relates to your business and features that can help connect users to your brand.

Utility is strongly related to my previous point about context. An application that does nothing more than associate your business with an app is practically useless. It needs to provide the user with some functional value.

For instance, if your business is a ski/snowboard related, you could provide a user with a variety of features in an application. I’m going to throw out a hypothetical and simple scenario. One option would be to provide a ski or snowboard game, where the user can ski down the run and hit jumps to score points. That’s not a bad idea, until the user becomes bored of the game due to low budget and poor strategy and the user decides moves on to something else, because the app provides nothing else to the user that is truly valuable other than brief entertainment.

Now, the obvious feature set would be to provide the user with snow reports and weather conditions, a feature that not only possibly draw the user back to the app in the future, but really DRIVE the user back to check the conditions, because that is what the user wants to know, plus the data constantly changes and updates. On top of that, a map of the resort would be another valuable feature that would serve the user with some purpose. The entertainment or game side can be useful, say the user is in the lodge having a beer and wants to kill some time, but still experience the sport. Give the user something that other apps cannot or do not do very well. The ski reports and maps are obvious choices in this case, and although they would be useful, there is so much more that can be done. You can take these features to the next level like Vail Resorts’ EpicMix mountain, mobile and online experience.

This system allows tracking of your movements with RF receivers throughout their mountains from RF chips in your season pass, calculating your achievements, days on the mountain, locations, vertical feet traveled, history and more. It also allows you to connect to others and share your stories. They added an incentive/reward pin system for accomplishments, which in a sense is a game, but unlike the one noted earlier, this feature really engages the user in a real world experience and crosses over into a game. This is one aspect of gaming mechanics that can help your app succeed and keep your users engaged, even if it is not a game.

A solid understanding of the various channels that your content and services will thrive in is key to being able to provide the user with the appropriate data during the appropriate time and on the appropriate device.

This model has already been in practice with businesses that have online sources, television, radio and possibly print. A major issue is distinguishing between the content and mediums of presentation. Some online sources simply mirror exactly what was printed, yet the online space is interactive and you could provide the user with so much more content and enhance the experience with visuals such as animations and slideshows that cannot be accomplished in a print format.

Centralizing your data is another important factor. This is NOT A NEW concept, as many businesses and sites have been doing this with a simple database and then pulling the desired data/content as needed to present on the intended device or medium. This makes it exponentially easier to manage content even though you may have several outlets. It is important to decipher which parts of that consolidated data should be distributed to which device and how to present it.

Simply resizing your content to fit on an iPhone doesn’t really mean it is optimized for iPhone. And the dataflow should not be viewed as a waterfall or pyramid distribution system, where many models have a primary source of content and then it deltas outward to various portal types with minimal adaptation or tributaries that feed downstream. Info and content should also be able to feedback upstream and/or laterally to other distribution points, so that when content is added or optimized mid-stream, it could also be used elsewhere in the system even back to the source, especially when that other outlet evolves.

Utilizing the hardware of specific devices like a smart phone, allows you to provide more features and present content that is catered to a user on the move. Geo-location to help a user find out where they are, and where they need to go can be a very valuable feature for a mobile device app. Tapping into the accelerometer allows for unique experiences that would only suit a mobile user, like scrolling content by tilting the device due to being on the move and having limited interactions or tracking speed of the user who is on the move. These are things that would not really benefit someone at their desk, but are great for the mobile world.

Flipboard for iPad is a really great example of an app that can adapt and restructure content for the device that it is on and the interactions the device allows. Most of the content that is pulled from Flipboard already exist somewhere on the web, but Flipboard reformats and presents it to the user in a very intuitive manner that takes advantage of the iPad’s touch screen, interactions and resolution.

One blog post is not going to cover all aspects of the digital ecosystem and can’t guarantee to make your business successful, but with some better insight to the platforms, research, and user experience considerations, you can take the correct steps in understanding how you can propel your business in the right direction with your interactive content. These are just some thoughts I had recently.

New Smart Stacks flash card iPad app

October 1st, 2010 — 1:10pm

Our new iPad application, Smart Stacks, is available ($1.99)!

My colleague and friend, developer John Blanco (Rapture in Venice), and myself, have just completed a new iPad application called Smart Stacks.

This application is focused around education and children. This isn’t the first flash card-based application, but after reviewing some of the existing ones, we felt there was some room for improvements to this arena.

This application is based on digital metaphor of the traditional flash card model. Using visual image and word association to teach and learn. Currently, we have decks featuring alphabet, numbers, animals, and foods.

We really wanted to focus on the user, be it a 35 year old mom or dad, or a 3 year old child. Now, not many 3 year olds have iPads, but there are plenty parents that do. Many more children are being exposed to technology and devices at earlier ages as these items become more common in daily life and activities. By considering the user personas, we wanted to provide a really simple and easy-to-use application.

Streamlining the UI and reducing the clutter of unnecessary complex features, allowed us to make an application that helps steer the user to the primary objective of the application, which is interacting/playing with the flash cards. We wanted the path of least resistance to get the user to the play view, even if they are 3 years of age, as long as they interact with the objects on screen, they will end up in the play view. Navigation is also provided as a simple and minimal “back button.” The user can always get back to the main menu when needed and without a focus detouring or UI obstructing navigation.

Another feature I’d like to point out is the multi-language support. The application has built-in localization support for up to 7 languages: English, Spanish, Italian, German, French, Russian and Greek.

Alongside localization, we wanted to add to the educational aspect of this application by utilizing the multi-language support to allow for translation and multi-language teaching also. This is the other UI element on the screen, and it provides a menu of languages to select from. This can be done on-the-fly and from wherever they are in the play view, so the user doesn’t have to interrupt their flow.

As for the visual design, we wanted to make this have a very analog, classic feel, like if you found a flash card deck in your granny’s attic. Although some younger users may not perceive the feel as “vintage,” we wanted to deviate from a modern technical direction to a feel that is more traditional. We also wanted to use hand drawn illustrations instead of photos, to help emphasize the features of the subjects and provide a more unique and fun visual experience.

John Blanco provided great insight to make this application happen, with his iPhone development experience and direct user feedback. We worked on the interaction architecture together making sure that both of our knowledge and perspectives were considered in the creation of this app. John is a great developer to work with, helping make the stereotypical developer/designer challenges non-existent. I also provided the visual design and illustrations.

We do have a list of features for a following version, but we would still love to hear feedback. I’m sure the App Store reviews will provide honest feedback and criticism.

It’s priced at only: $1.99!
You can check it out at the App Store: Click Here

Visit:
SmartStacks

iPad as a Skateboard?

May 7th, 2010 — 2:10pm

People have been discovering a multitude of uses fro Apple’s new iPad device. This is one of the better ones:

New iPad Test – Will It Shred? from FUEL TV on Vimeo.

Apple’s thoughts on Adobe Flash

April 29th, 2010 — 9:18am


There has been a lot of controversy revolving around Apple’s position not to support Flash on the iPod Touch, iPhone and iPad. This article from Apple has a detailed explanation of Apple’s position.

http://www.apple.com/hotnews/thoughts-on-flash/

Here is another great, and humorous, article about Apple’s history with Adobe and how some of the past may have lead to Apple’s current position.

http://www.roughlydrafted.com/2010/04/14/chronicles-of-conflict-the-history-of-adobe-vs-apple/

Ideate Application for iPad

April 2nd, 2010 — 8:18am

A very talented team that I work with at EffectiveUI has created a new iPad application that should utilize the new arena the iPad has created and provide opportunities for everyday practical uses in an array of industries.

It is called Ideate.

screenshots:

ideate app fashion

ideate coach

Concept
The concept is very simple, yet provides a lot features to handle even some complex scenarios. This does revolve around the idea of “sketching,” but not in the illustrative/art definition that some other applications like Brushes has targeted.

The “sketch” idea behind Ideate is to provide a tool to people where they can throw down “rough” ideas quickly and easily in a digital format. It is not intended to be a tool to create a final draft  or detailed designs, but a medium to substitute for the “back of the napkin” or a whiteboard canvas. It really focuses on the “loose & sketchy” experience and offers features targeted towards that objective.

Features/Templates
It offers a variety of brushes, colors, and size options to accommodate your sketching needs, but it is NOT an illustrative tool, so you will not find fancy brush types, at least in this version.

It not only provides brushes and a blank canvas for users, but also a variety of templates and clips for various uses depending on your needs. It comes with over 200 templates and clips, such as grids, patterns, figures, anatomical drawings, sport floor plans, landscape textures and objects, music bars and much more.

Here are some of the categories of clips and templates:

  • Sports
  • Design
  • Landscape
  • Fashion
  • Music
  • Medical
  • Shapes
  • Home Interior

example of landscape clips

Interaction (Touch/Stylus)
It is also developed to be used with simple touch or a stylus to offer that added “analogue” sketchbook experience.

Sharing
It also allows users to share their sketches with others or to themselves, with email functionality, and integration with Flickr.

Go Green
This is also a great environmentally friendly concept since you can do all of your sketches digitally and save a few trees here and there.

Feedback
This is definitely an application I will get once I purchase an iPad. I’m holding out for the 3G version, so it will be a couple months before I can actually experience it, but I’m already thinking about how I can put this into use. With my interests in designing, home remodeling & landscaping, music composing, writing, art, and whatever else time allows me to do, I won’t have to hesitate to have some medium to lay my ideas down and share. No need to work on a tiny iPhone-size screen, or make some room for the laptop. Just grab an iPad, open up Ideate and throw down.

Price
First release price: $3.99

Buy it
iTunes

Website
http://www.ideateapp.com

Twitter
http://www.twitter.com/ideateapp

New Mac Stuff! (Magic mouse has no balls!)

October 20th, 2009 — 11:32am

Apple recently introduced the New iMac, new MacBook, Apple Remote, new MacMini, and the new Magic Mouse (no balls, but a multi-touch surface)!

New MacBook
macbook
2.26GHz : 250GB
* 2.26GHz Intel Core 2 Duo
* 2GB DDR3 memory
* 250GB hard drive1
* 8x double-layer SuperDrive
* NVIDIA GeForce 9400M graphics
* Built-in 7-hour battery2
* Polycarbonate unibody enclosure

New MacMini
mac mini
2.53GHz : 320GB
* 2.53GHz Intel Core 2 Duo
* 4GB memory
* 320GB hard drive1
* 8x double-layer SuperDrive
* NVIDIA GeForce 9400M graphics
* Mac OS X Snow Leopard
and Mac Mini with Snow Leopard Server available

New iMac (27″ 2.66GHz Quadcore option)
iMac
21.5″ 3.06GHz to 27″ 2.66GHz available
$1,199.00 – $1,999.00*
* stock configurations

new Magic Mouse

The same Multi-Touch technology first introduced on the revolutionary iPhone comes to the mouse. It’s called Magic Mouse, and it’s the world’s first Multi-Touch mouse. Click anywhere, scroll in any direction, and swipe through images on its smooth, seamless top shell. It works wirelessly using Bluetooth, so you don’t have to worry about cables or adapters cluttering your workspace. And built-in software lets you configure Magic Mouse any way you want.

images by Apple Computers

Yahoo IM connection issues and fix – Adium (Mac)

June 29th, 2009 — 11:18am

Recently quite a few people have experienced issues with Yahoo IM. If you’re like me and only use Yahoo for IM and Flickr, I never check my email account to receive any messages or updates, so I was not aware of the login server changes recently.

yahoo messenger logo

If you are using Yahoo IM via another client, you will need to change your login server info to:
smud.msg.yahoo.com

I use Adium for my client and you can go into: Preferences>Accounts>
select your account
Click “Edit”
and alter the login server there to: smud.msg.yahoo.com

Done! Works for me.

Thanks to my coworker RJ Owens for pointing this out!

If you have ran an update to Adium after June 21, 2009, to 1.3.5 then going into the same area and leaving the server blank to reset automatically – or you can manually enter:
scs.msg.yahoo.com
should work.

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iPhone 3.0 firmware update

June 17th, 2009 — 10:13pm

Yes, this is pretty dope!

A lot of great new features, from MMS, copy & paste, landscape keyboard (for texting, mail, notes, Safari), spotlight search globally across your phone, Voice Memos and a few more, along with improvements to pre-existing features!

Definitely worth the FREE update and the few minutes.

Get it!

http://www.apple.com/iphone/softwareupdate/

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getting music from your iPod to your computer (Mac)

April 29th, 2009 — 7:40pm

There have been several applications and hacks to get music from your iPod to your computer.

I was using Senuti (iTunes spelled backwards). for awhile and still have an older version which is still freeware. It seems lately, they have made it into a commercial shareware which requires purchasing or a 30 day trial. It is great and supporting developers is great.

podToMac Logo

If you want a free application to do it, then I recommend podToMac. They both work in a similar way with an iTunes like interface, but slightly different options for selecting ad copying music from and to.

And of course, this is ONLY for Backing up your music, NOT for sharing. ;)

New Macheist 3 bundle

March 25th, 2009 — 6:37pm

Macheist 3 is now available.

http://www.macheist.com/

There are some great apps in this bundle and if they raise a certain amount of money, more apps will be released!

go check it out and get it! It’s only $39 for a bunch of dope software, and you get to raise money for charity!

List of apps and their original retail price:
iSale $39.95
Picturesque $34.95
SousChef $30.00
World of Goo $20.00
PhoneView $19.95
LittleSnapper $39.00
Acorn $49.95
Kinemac $299.00
WireTap Studio $69.00
Big Bang Board Games $24.95

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