Don’t Click It
The institute for interactive research developed a site to test an interface that requires no click of the mouse button. The interactions are driven by simple mouse rollOvers.
This is a very interesting interface and experiment, as it removes an aspect of interaction that most every computer user has made second nature. Although the mouse click is an extra interaction for a user to accomplish a task, I’m not sure how I feel about removing that action from the UI. I almost feel handicapped, although it actually does drive information and UI deeper levels to the user with faster time and less effort on the user’s part.
A couple concerns I have about this though:
Removing a common interaction seems to force me to think my actions more than if I could simply have to click. As for the psychometrics, I’m not sure if that would measure more effort in the brain, compared to the less physical effort of the click. This is also based on habit though. With anything new, the learning curve and acclimation period is high. After immersing myself in this UI, I may become more accustomed to it. The issue here is actually being able to immerse oneself in a non clickable UI, without the interference or influence of traditional UI’s which already exist all around.
Real estate becomes a huge factor with this type of interface. You must rely on visuals for all interactions, and this calls for displaying all interactions in a visual way which will inevitably take up screen real estate. I must admit, the design on this site is well done and looks clean. Their management of the visuals was handled nicely and the interactions, transitions are very clean. The only thing is that it was hard to define consistency or patterns, which assist users with using their intuition. When the content is presented differently for each type, it becomes difficult to determine relative and unique items from one another.
Multi-tasking becomes highly difficult. The content is so heavily dependent on the mouse position, that if you move to another location, you will lose the content you have navigated to. even attempting to take a selective screenshot became difficult and impossible, I had to opt for a full screenshot and crop it for the image in this post.
The experiment overall is an awesome idea. It can help solve UI problems on both sides, when you should implement a click, and when you shouldn’t. As an experiment, I am taking into account practicality concerns, just as with any experiment, it is usually a concept still attempting to prove the concept or what direction it may go. Almost like the idea of a flying car… engineers are currently working on this, and many would argue about the safety concerns with the concept. People can not even drive grounded cars 100% properly and safely, how are we going to allow them to fly? even with practical challenges and barriers, it should not hold up the innovation, research and testing of an idea.
I am glad to see people are out there doing research like this. Although some may have only negative things to say about exploration like this, at least the people behind it are actually doing something and publicizing it.











